Demigods

Demigods in Zuul have a special set of pros and cons depending on who their divine parent is.

Zeus

 * Resistance to Lightning. Scales up. Levels 5-10 resist 5, 10-15 resist 10, 15-20 resist 15. 21-30 immunity.
 * -2 on charm effects and will defense from charm based attacks
 * Water vulnerable 5
 * With a perception check, they can sense storms and any that had happened within the last few weeks.
 * At paragon can summon a lightning bolt as a daily, at level 15 encounter, at epic they can summon storms as a weekly action

Poseidon

 * Resistance to Water. Scale up. Levels 5-10 resist 5, 10-15 resist 10, 15-20 resist 15. 21-30 immunity
 * Bonus to endurance for staying in water + 5, increases to +10 at level 10. At level 20 becomes fully aquatic and can breath in water
 * Vulnerable 5 fire
 * Vulnerable 5 lightning
 * Slower on land. always classed as in heavy armor. In water has normal speed as swim regardless of armor.
 * Perception check to sense what ever ship, or animal last entered the water. At epic can cause hurricanes and earthquakes once a week.

Hades

 * Resistance to radiant. Scale up. Levels 5-10 resist 5, 10-15 10. levels 15-20 resist 15. 21-30 immunity
 * Vulnerability necrotic 5
 * +2 on defenses from shadow attacks
 * If close to or in a graveyard, the dead could rise on a percentile chance.
 * Perception to sense death.
 * Darkvision
 * Can deem the value of materials with perception or dungoeneering
 * Must slay all undead. Must make a saving throw to resist actually attacking.

Ares

 * Immunity to fear
 * Intimidate uses strength
 * Scaling resistance to charm effects and saves. 5-10 + 2, 10-15 +4 15-20 +6
 * Must make saving throw to not join in on a combat
 * Can make a perception check to sense combat and effects. This increases in power over time.

Athena

 * +2 to intelligence
 * +2 to insight and perception
 * Inspires troops and inspiring warlords gain bonus of additional +2 to heals.

Apollo

 * All can use bows + gains bow expertise for free.
 * Once per week, at the cost of a healing surge can turn five arrows into golden arrows. These arrows count as radiant and deal +1 damage per tier.
 * Bonus to heal + 4
 * Have seer powers
 * Perception to sense music in area within the last few hours.

Aphrodite

 * Immunity to charm effects
 * +2 bonus to charm powers and those hit with a charm effect that requires a saving throw suffer a -2 on it.
 * Charisma + 2
 * Strength - 2
 * Diplomacy + 2
 * Perception to sense love or relationships or the act of mating in the air

Demeter

 * Nature + 2
 * Once a week can summon food 5-10 two people. 11-14: five people
 * Druids gain ability to communicate with plants.
 * Can not digest meat.
 * Vulnerable 5 fire
 * Perception + 5 on quality of food

Hermes

 * Scaling speed. 5-10 + 1. 11-15 + 2. 15-20 +3
 * Bonus to thievery and stealth +2
 * Perception to sense message deliveries within last few hours and the names of who it was with.
 * Con - 2. Dex + 2

Hephaestus

 * Resistance to fire. Scale up. Levels 5-10 resist 5, 10-15 10. levels 15-20 resist 15. 21-30 immunity
 * Can forge weapons and armors (arcane or mundane) cheaper than normal.
 * Perception to sense the forging of items and what.
 * Can perceive the quality of crafted materials